Picture the scene, if you will; a young cousin comes to visit. He, like most children, speaks in incomprehensible sentences. He wears a 'Moshi Monsters' sweatshirt. From what I can gather, he enjoys the DS game. I begin to question the child's taste in gaming. I show him a GameCube, in an attempt to steer him in the right direction. He is disinterested. I move on to showing him a variety of games: Fire Emblem flies right past him, as do Pikmin and Sonic Adventure 2 : Battle. However, I show him a game, offhandedly, that piques his interest. It is, as you may have gathered, Luigi's Mansion.
It cast me back to days of yore, when I discovered the game on the shelves of Toys R Us. Immediately, I took it to the counter and purchased it, and how could I not? It was Luigi! The Mario guy! King of childhood dreams! As I placed it into my little silver GameCube, I could not have imagined that the game would still hold a special place in my heart some ten years later. It certainly left an impact on me at the age, but not one of pure joy, nay; one of terror. It was quite the shock to my little brain: suddenly, my favourite cheery rainbow hero was thrust into a dark world, one that teemed with sublimity and challenge. I can only assume that I was a slobbering, illiterate idiot, as it took me a great deal of time to even reach the first boss; but due to my vivid recollection of when I discovered how to beat said boss, I can only assume that I tried my tiny best to best the challenges the Mansion held.
Now, away from my pointless ramblings, I shall try to actually review. Firstly, the graphics of the game deserve special mention. For today's HD gamer, the visuals of this game may be nothing short of average, but at the time they were simply amazing. Luigi is constantly animated, whether running, screaming, vacuuming, or idle. These animations are chock-full of character, and in fact defined Luigi's cowardly persona as we see it today. The ghost's partial transparency was a huge leap from the effects of the Super Mario 64 Boos; they felt otherworldly, ghostly even (imagine that) and a very different breed to Luigi, Toad and Professor E. Gadd. Once again, this was in stark contrast to the Super Mario 64's Boos, who could easily exist amongst the various colourful critters Mario faced. Here, they would feel remarkably out of place. The shadowing and lighting effects were also revolutionary. The amount of light varied from room to room, and cast long shadows across the wall - these shadows were not the small black blobs we had come to know; they were cast realistically. Lamps cast lamp shadows, Luigi cast Luigi shadows, chairs cast chair shadows - not a blob in sight. The effect of the vacuum was similarly perfected - vacuum a cloth, and it would crumple and wave into the barrel of the Poltergust 3000 . Confront a ghost, and it's tail would writhe and twist with Luigi's movements, before shrinking and contorting into the old vacuum.
The plot is somewhat better than typical Mario fare. Luigi has won a Mansion in a contest he does not recall entering; and as the Mushroom Kingdom evidently does not receive much spam mail, he ventures into the forest where his Mansion is located. Mario, ever the optimist, volunteers to go on ahead and wait for Luigi's arrival. Upon reaching the Mansion, Luigi finds it to be far from what is advertised; it is dark, gloomy and ghost-infested. Worse still, Mario is missing! Luigi promptly ventures inside, only to be taunted and ambushed by a pack of ghosts; luckily, the elderly Professor E. Gadd is there to save him, armed with the ghost-capturing Poltergust 3000, and the two make their escape. Professor E. Gadd takes Luigi to his research Lab, just outside the Mansion grounds, and tells him of Mario's fate; he has been captured by the ghosts. He also informs him that the Mansion appeared out of nowhere only the day before, and is now inhabited by his collection of rare Portrait Ghosts, which were previously sealed within a gallery of paintings. Naturally, Luigi sets out to catch 'em all and save his brother. The plot remains fairly linear through the game, with the occasional 'twist' in regards to the nature of the ghosts and Mario's precise fate. It's somewhat dark, in fact, making it a welcome but peculiar addition to the Super Mario canon.
Now, on to the meat of Luigi's Mansion; the gameplay. It's unique in the Mario franchise, and in fact gaming as a whole; the aim is to essentially play spectral tug of war with the various ghosts and ghouls (mostly ghosts). Luigi is controlled with the control stick, while the angle of his flashlight and Poltergust are controlled with the C-stick. The required dexterity to control both sticks is difficult at first, but quickly becomes second nature, thanks in part to the superb comfort offered by the GameCube controller. To capture a ghost, you must first stun him with your flashlight, thus revealing its heart (Nintendo logic, go with it) and promptly hold the R button to begin the struggle, lest it disappear before your eyes. The R buttons sensitivity is as relevant here as in Super Mario Sunshine - coins can be sucked up with little power, Tablecloths can be ruptured with a touch more force, and ghosts require a firm hold on the R button. The L button functions similarly, instead projecting fire, water or ice at varying intensities, which comes in handy against special types of ghosts. Once the struggle begins, a sort of mind game is played. The ghost twists left, Luigi twists right. The ghost pulls Luigi forward, he pulls himself back and spins the Poltergust to wear away at the ghost. You choose the method, and this makes it ever more satisfying when the ghost shrivels into your vacuum. The same basic gameplay is seen throughout, but this element of freedom makes it fun, rather than bland and repetitive. The game also introduces new types of basic ghost to you at a steady rate, keeping things fresh and providing new layers of challenge. Chief among these are the aforementioned portrait ghosts, who serve as the bosses and mini-bosses of the game. Each has a unique appearance and personality, and working out how to capture them lends a puzzling element to proceedings. One stand-out ghost is Mr. Luggs, a morbidly obese spook whose sounds of culinary delight can be heard reverberating through the mansion corridors long before he is faced head-on. His waiters bring him a continual supply of food and disappear quickly, and he is invisible until Luigi turns his back. How will you defeat him? This is just one of the many brilliant puzzle bosses scattered throughout the game. Finally, there are the Boos. At a certain point in the story, fifty Boos are released into the Mansion's many rooms, and only emerge when the lights of their respective rooms have been turned on (a feat that is achieved through capturing all of the ghosts in that room). The Boos reveal themselves when the correct object, which is indicated by a Boo radar, has been investigated. The Boos cannot be stunned, and must be chased through various rooms, being tugged by the tail. Certain quantities of Boos are required to progress through certain parts of the game, but catching all fifty is optional, though doing so yields a hefty reward. This adds the incentive to re-visit older parts of the Mansion, thus increasing it's longevity.
Longevity, however, is the chief concern that many people have with this game. Though it pains me to say it, I must agree; Luigi's Mansion is far too short. A competent gamer could complete it in well under a week. This is a significant problem with the game, that cannot be denied, but there is replay value. Your Portrait-Ghost-catching skills are ranked in Bronze, Silver and Gold, and with each rank comes a new painting. There is also a 'Master Quest' of sorts to experience after completing the game, but this does not make huge changes; even less in the NA release. If you have only mixed feelings about the game, post-game content will not persuade you otherwise.
Nevertheless, Luigi's Mansion stands proud in the realm of spin-offs, as an oddity unrivaled. Turning the happy, cheery land of the Mushroom Kingdom into Resident Evil Lite was a bold move indeed, but one that paid off immeasurably. I have completed the game eight times now, and every Summer I go back for one more playthrough. With the announcement of Luigi's Mansion 2, and the rapid decline of Wii software, now is the perfect time to pick up this game; give it a try, and immerse yourself in a game that has given me so many wonderful memories.
I award Luigi's Mansion 9/10
review by our friend Crisps.
Last edited by Kent Hammer on Fri Oct 12, 2012 3:48 am; edited 1 time in total